swgoh rebels vs malevolence
Hound’s Tooth is there to absorb damage while Silencer burns through your opponent. A nice little boost to help Finalizer keep up after the initial first turn speed boost disappears. 00:15:03. 00:07:28. Separatist allies have +50% Critical Avoidance. September 12, 2019 3:25PM. I had a quick look around swgoh.gg but wasn't able to find anything. Small bonuses, but when you consider how many times in a battle you’re calling Silencer to assist, the bonus potency is more important than you’d think. This variation is probably the most efficient, as it doesn’t steal any ships from other optimal fleet lineups. Hellenix SWGoH Hynesy ANZGC Indigo SWGOH Its Just Ian Kiaowe • Klesso #8449 ... 29:15 Malevolence vs. Chimera 32:00 Results and Closing Remarks Up Next. All allies gain 15% turn meter. This is especially handy when combined with Hound’s Tooth, who perpetually taunts while an enemy is breached, and who gains retribution when Xanadu Blood reinforces, which makes Hound’s Tooth incredibly difficult to deal with for certain fleets. Finalizer gives First Order ships a whopping +50% max health, which is a lot, especially considering that most ships have more health than protection. After killing Eta-2 your goal is just to survive and deal with what’s left. 2 62 Sunday by GladOS-013. These effects can’t be resisted by Resistance or Hunted enemies. This means that it almost always has a special ability (all of which are on a four turn cooldown) available for use, and often can use the same ability consecutively, if enough allied ships are First Order, Basic ability gives the Command Shuttle +50% protection up, The Surprise Raid special ability grants a single ally 100% turn meter and advantage for 1 turn, while also reducing their cooldowns by 1 and removing 20% protection. Reward: - SWGOH Events displays the next event date with relevant information about the event. I OFFICIALLY COMPLETED GALAXY OF HEROES 169% - RELIC 7 CUP UNLOCKED ... Star Wars Galaxy of Heroes Jedi Academy Episode 190 Live Q&A #swgoh. Surprise Raid and Advanced Jamming Array see the most usage to keep Silencer taking turns and dishing out damage, and to control enemy tanks to keep them out of Silencer’s way where possible. The matchup with Malevolence is highly unfavourable for Finalizer fleets, since much of the control abilities of the fleet have little to no effect on Malevolence. Utilise Plo Koon’s reinforcement, Hound’s Tooth’s tankiness or Xanadu Blood’s assist call to help you survive and work through the enemy fleet. That said, the only important factor in Finalizer’s speed is being able to take a turn before TIE Silencer, which can be achieved with 161 speed or more on Finalizer (G12 7-star Hux and 7-star Finalizer is enough for this), and is crucial when facing fleets that use Hound’s Tooth, to put Hunted on Hound’s Tooth before allies start attacking other ships, thus preventing Hound’s Tooth from gaining bonus turn meter and breaching an ally and taunting. It’s incredibly fast (tied for third highest base speed in the game), deals massive amounts of single target damage and gains offense as the battle goes on. An AoE attack that deals 100% more damage for each Hunted enemy. The Finalizer fleet doesn’t have a lot of room for variation on the frontline currently, and as such the only possible changes to lineups involve different reinforcements. This is used to dispel stealth from Anakin’s Eta-2 and taunt from BTL-B Y-Wing to allow Silencer to get at Anakin’s Eta-2 and finish the deadly ship off. This stun isn’t crucial but it makes the match easier. Silencer’s kit is easy to understand and use. Apply at: https://discord.gg/wmqgTMs Considering how often advantage is spread by Command Shuttle, it’s much more likely you’ll be able to inflict target lock with SF TIE, and then subsequently be able to trigger Silencer’s offense gain by attacking said target locked enemy. relic 5 swgoh, Is there somewhere a guy can go to see what each relic is? The basic ability has a nice crit chance boost, but the abundance of advantage makes this somewhat moot, and the prominence of Silencer as the key damage dealer even more so. BitDynasty. All that extra health combined with the 25% health recovery on a critical hit makes Finalizer fleets capable of surviving longer than you’d expect, especially thanks to all the advantage that gets spread around. Fourth Turn: Next you’ll have to weather turns from Negotiator and Anakin’s Eta-2 if you didn’t manage to stun him. Since the rebel fleet relies so heavily on Han’s Falcon, outside of an unlucky assist train from a max Bistan killing off Silencer (unlikely with the huge health boost that Finalizer provides), you have the advantage in the match from the moment you put Hunted on the Falcon. First Order SF TIE Fighter: All allies gain 40% Potency, doubled for First Order allies. Finalizer fleets have great potential for the future, since CG has strongly hinted that they plan to release pilotless tank ships for each faction to replace Hound’s Tooth, and First Order is way at the top of the list of likely candidates, next to Resistance. Thanks in advance! In the Finalizer fleet TIE Silencer is your primary weapon and tool. Reward: - SWGOH Events displays the next event date with relevant information about the event. There’s a good chance that you simply won’t be able to out-damage the Malevolence fleet however, since the fleet has crit avoidance synergies, relies heavily on debuffs which you can’t clear, and uses the overcharge buff, which you can’t reliably clear without a full team-wide buff removal. Plo Koon is one of the most universally useful ships in the game, with its team-wide cleanse and healing. The Chimaera is arguably the best capital ship in the game. This is another ship like Ebon Hawk and Cassian’s U-Wing, where his primary use is his reinforcement ability, which should be maxed out. With only G12 I’ve found the ship to be lacking compared to the other reinforcements listed above, as it doesn’t do a whole lot to complement TIE Silencer. Especially with all the buildup. Since Finalizer lacks a tank of its own, and makes such good use of Xanadu Blood as a reinforcement, Hound’s Tooth’s incredible toughness is extremely useful in helping protect the comparably vulnerable TIE Silencer. Possible lineups. Probably the most useful ship in all of fleet, Hound’s Tooth has one of its two most efficient homes here in the Finalizer fleet, having been effectively replaced in Negotiator, Malevolence, Empire and Rebel fleets by pilotless tanks. Try to stun Anakin’s Eta-2, which will have an 85% chance to land thanks to all the bonus potency from First Order SF TIE Fighter. The turn meter removal and healing immunity are unreliable and unimportant, but the buff removal and irresistible ability block are crucial for dealing with Hound’s Tooth and other tanks, meaning this ability sees frequent use, And finally, Command Shuttle’s reinforcement ability removes 20% turn meter from enemy reinforcements when they reinforce, and gains 20% turn meter at the same time. Cassian’s U-Wing and Plo Koon’s Jedi Starfighter both have better homes in Rebel and Negotiator fleets respectively. Without its synergies and boosts for the First Order faction, the fleet would be very lacklustre. © Copyright > SWGOH.TV. View all SWGOH past events in the order that they happened. Any extra health, protection or tenacity is always welcome on this monster. For a comparison, Malevolence plus Buzz Droids reduces enemy defense by -150%, and we’ve all seen how fast Malevolence fleets can rip into a ship inflicted with Buzz Droids. Keep in mind that these abilities, when activated at the start of battle, do not inflict debuffs. Next Event: 2021-01-25. Honorable Mentions (Gauntlet Starfighter, Jedi Consular’s Starfighter, TIE Bomber, Geonosian Spy’s Starfighter, Sun Fac’s Geonosian Starfighter and Scimitar), The precision tactics of Finalizer fleets, Recommended Ship Strength and Upgrade Priority. Galactic Challenges is a new PVE event that allows players to do challenging combat puzzles that will change on a regular basis. For this reason it’s important to practice in fleet arena if you can before trying any matchups with Finalizer in Territory WarS or Grand Arena. I breakdown all the basics you need to know as well as give some overview best faction information for you to focus on if you want to create some amazing defense and offensive squads! Chaff is handy as well, preventing target lock on allies, which can stop an enemy Umbaran Starfighter from dispelling advantage with its basic attack, or delivering a big AoE. And lastly of course there’s the stats of SF TIE vs First Order TIE. BitDynasty. Preventing bonus turn meter gain is especially powerful against Hound’s Tooth (who gains 25% turn meter whenever an ally takes damage, if Hound’s Tooth isn’t taunting), Anakin’s Eta-2 Starfighter (who gains 100% bonus turn meter whenever an ally falls below full health or is defeated) and Han’s Millennium Falcon (who relies heavily on being called to assist, and is the primary damage dealer for Rebel fleets). If so, Click Here, The Inconceivable Adventures of Captain Archibald Dashing, the Fabulous Pirate, The State of Fleet (Star Wars: Galaxy of Heroes), 5 Tips for your first Mass Effect Trilogy Playthrough (Spoiler Free). If your Finalizer is slow and the enemy Negotiator is fast, it’s likely you’ll have to deal with their first reinforcement, which can make life hard if the first reinforcement is Clone Sergeant’s ARC-170. Units with assist mechanics on their basic abilities can trigger that assist when they counter. Your ideal first reinforcement is to call Ebon Hawk or Cassian’s U-Wing to strip buffs from enemies, meaning removing stealth from Anakin’s Eta-2 and taunt from BTL-B Y-Wing. The massive potency boost and small tenacity reduction combine to give Silencer’s stun the maximum possible chance to land (85%, since all tenacity checks have a base 15% chance of being resisted regardless of potency and tenacity of the ships involved). The final pillar of the Finalizer kit is the fact that it activates the reinforcement abilities of all First Order allies in the frontline at the start of battle. If you found this guide useful, you might also enjoy some of my other SWGoH Fleet content, such as my Malevolence Guide and my Fleet Meta summary. Guide on how to use your Malevolence fleet (at low star/no relics) to take out the Meta Negotiator ship. In order to be able to defeat a fleet with Hound’s Tooth, you must have Finalizer faster than Silencer. Silencer, as stated over and over in this guide, is the powerhouse of this fleet. Unlike most other fleets, there aren’t multiple possible ways to build this fleet, you need a specific set of ships at specific levels or higher. Now go out there and hunt down some Rebel and Negotiator fleets! Make sure you bring SF TIE to the frontline, make sure you’ve got the right gear levels, star levels and mod levels so that your ships have the correct turn order. Not to mention that calling Silencer to assist is a potential stun, while First Order TIE can only deal single damage and potentially inflict target lock. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated. Second Turn: Here you’ll want TIE Silencer to go next, as this ship needs to be as powerful as possible for the Finalizer fleet, since it’s the primary damage dealer and the backbone of the entire fleet, and as such will be faster than everything except Finalizer itself. Keep a close eye on the amount of turn meter that your target has so you’ll know whether Silencer is going to stun or gain advantage. Calling TIE Silencer to assist will deal too much damage. RebeI Force MandaIore 50 Members / 49 Profiles. SF TIE’s primary use in the Finalizer fleet is its assist call and reinforcement ability. SWGOH Rank 1 Fleet Meta Report Based on 18875 Fleet Arena Teams. Reasons not to use ships that aren’t Droids or Separatists. For those who went after Supreme Leader Kylo Ren, the necessary speed can also be achieved with an R5 zHux with 6E mods and a 5 star Finalizer. For reference, here are the health and protection of maxed out First Order ships compared to some of the tankiest ships in the game, without the health boost: And here they are when the health boost is applied: Now it’s worth noting that certain other factors (such as Hound’s Tooth’s Protection Up when damaged and Hyena Bomber’s Defense boost) affect the tankiness of these ships, but in terms of pure stats, the health boost provided by Finalizer, as you can see, is huge. Like the other reinforcements, Xanadu Blood doesn’t really need gear to serve its purpose in the Finalizer fleet, but as a damage dealer, having G11 or higher is handy. Malevolence fleets are essentially 4-5 ship fleets. Finalizer gains 30% turn meter when an ally is called as a reinforcement. Strategy when using Command Shuttle requires you to know its three special abilities inside and out. Recommended Ship Strength and Upgrade Priority). Use Kylo’s Shuttle to ability block Hound’s Tooth (this ability block can’t be resisted) in order to prevent it from putting Breach on an ally and making your life much harder. Considering the huge speed boost Finalizer gets from First Order allies, which makes it the fastest ship in the game, as well as the impressive natural speed of Silencer and both First Order TIE Fighters, 15% bonus turn meter at the start of battle is unnecessary, as you’ll outspeed every opponent that you need to outspeed without the boost. Inflict Offense Down and Target Lock for 3 turns with its first special ability. The primary benefits of Hunted, and the best uses for it are the bonus turn meter prevention and reduction of damage from out of turn attacks. Reinforcements gain Advantage for 2 turns, and First Order reinforcements gain 25% Critical Damage till the end of Battle. However for anyone who uses Hound’s Tooth elsewhere you will obviously prefer a different set of reinforcements. A relic SF Pilot should achieve this fairly easily, but be wary of how much health the ship has, as you don’t want it to be tankier than Silencer. Filter by Legendaries and Fleet Mastery. A stronger Hound’s Tooth can never hurt your fleet. First Order TIE Fighter’s reinforcement ability, when activated by Finalizer, doesn’t inflict target lock (as stated in Finalizer’s kit), but does give all allies 15% bonus turn meter. 4. vs Malevolence The matchup with Malevolence is highly unfavourable for Finalizer fleets, since much of the control abilities of the fleet have little to no effect on Malevolence. This ship and the correct usage of it are possibly the defining factor for someone who truly understands the First Order fleet faction and someone who has passing familiarity. For more info look at section 9. The reason for this is that you want to trick the enemy Negotiator into using the Unending Loyalty buff special ability, and it only does this if the above conditions are fulfilled. First, the utility of each ship. A stronger Command Shuttle can’t hurt either, as it is quite tanky, and the longer it can survive the longer it can dish out turn meter and advantage to Silencer. Any extra gear levels on Plo are a luxury, but you won’t regret getting him to at least G11, as he is extremely easy to gear and his ship is probably the most versatile plug’n’play ship in the game at the moment. So First Order TIE Fighter’s ability doesn’t inflict Target Lock, it only gives allies a turn meter boost. Where possible try to spread target lock to help boost Silencer’s offense. 50% of the lost turn meter is given to First Order allies instead of 25% (Command Shuttle can target itself, but is treated as though it has 0% turn meter to share). Some recommendations: You should have Biggs already. Here are some workable variations: Frontline: TIE Silencer, Kylo Ren’s Command Shuttle and First Order SF TIE Fighter, Reinforcements: Hound’s Tooth, First Order TIE Fighter, Xanadu Blood and Ebon Hawk. Then there’s the minor comparison of target lock. This is huge. This one is a little trickier to place, as you either want to put as little investment in it as possible due to the lack of utility it provides, or you want to go all out and make it a monster by giving as many relic levels and 6E mods to the pilot as possible. Beware that stars account for a great deal of the speed of Finalizer, so at 6 stars you may need a relic Hux to achieve this result, and you may need to remove mods from Kylo Ren (Unmasked). Without a killer Silencer, the fleet is nothing. Against Negotiator fleets the Finalizer fleet utilises its extreme speed, stuns, ability blocks, and turn meter manipulation to control a battle that can go sideways very easily. Quite handy since this can take effect at the start of battle, and give your fleet a solid initial damage boost. All Rights Reserved | Contact- sigsig#0001 on Discord, GAC 14, Match 11 | LET'S TRY SOMETHING AGAINST DR, https://docs.google.com/spreadsheets/d/1ovD9OCkfe48H9Uu7_Y5hrgQ46O8brWqGQUOmCxQzHQk/edit?usp=sharing, https://docs.google.com/spreadsheets/d/e/2PACX-1vQop5cIwhIg34CevEhzmkHOtU-BBFbWMj0oXYw3LIE-nZMISPUYKJ4cC_Rh7hBlUuVpJvWuw61lZiL9/pubhtml. Recommended Ship Strength and Upgrade Priority. Some characters can be acquired from multiple locations within the game, this page contains a list of all locations and shows the best places to farm. Kylo Ren’s Command Shuttle is one of the most complex ships currently in the game, with four unique abilities that do very different and not easily understood things, as well as a suitably complex unique ability. Since the release of Rebel Y-Wing this fleet has become quite a reliable Negotiator counter, and it can beat pretty much anything else except Malevolence with great ease. In almost all circumstances that you are able, you want to give Silencer turn meter and call it to assist. With that, so ends my Finalizer guide. The three pilots for the command shuttle don’t need to be especially powerful, but if you’re facing Negotiator lineups that use BTL-B Y-Wing, you’ll want your Command Shuttle to have at least 135 base speed, as with its speed boost it will have 175 speed and take a turn just before BTL-B, allowing you to ability block the tank and prevent it from taunting before you’re ready. Silencer is, besides Finalizer itself, the most important ship in a Finalizer fleet. The constant advantage gain will mean Silencer scores frequent critical hits, thus restoring health thanks to Finalizer’s crew ability. It also has the benefit of triggering Command Shuttle’s unique when damaged, as opposed to calling another reinforcement. First Order TIE is very straightforward to use, but will see less use by players with a weaker First Order TIE Pilot. Surprise Raid has the added benefit of reducing Silencer’s cooldown on its special ability too, which, coupled with the advantage given by Surprise Raid, makes that an excellent wombo combo to deal massive damage to enemies that don’t have foresight or crit immunity. 7968 views 21 days ago. Proud member of the Awakened Collective - apply now https://discord.gg/MPdb7bz These modifiers can make changes to the battles such as applying buffs/debuffs … Challenge Rancor P4 - Roar TM Removal 3 Persimius. Star Wars: Galaxy of HeroesHello all, this is a good fight vs. Malevolence with 3 starting tanks and MF as reinforcement. Bulldog1205. It also inflicts defense down on all opponents, which is helpful for burning through ships like BTL-B Y-Wing, and removes 25% offense from breached enemies. Of these effects, the most noteworthy are the stun/advantage on basic, which adds a fun layer of strategy to the ship’s use. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated. Introduction. The most effective capabilities of the Finalizer are centred around 4 parts of its kit: The Hunted unique debuff, the start of battle speed boost it receives from First Order allies, the health and healing boosts it provides First Order allies and the fact that it triggers First Order allies’ reinforcement abilities at the start of battle. I was able to achieve this with 3x G12 pilots and a few extra G12+ gear pieces, but it could probably be done just as easily with 6E mods instead of gear pieces, and certainly with relic levels. (5) Ebon Hawk/Cassian’s U-Wing 5 stars, G8. It’s important to watch out for enemies with crit immunity for this reason, as they will prevent Silencer from healing. You must max the ship out for best results. The matchup against Rebels is very favourable for Finalizer on offense. Anyhow, on this first turn you’ll want to place Hunted on Hound’s Tooth, as Hunted prevents bonus turn meter gain, and this stops Hound’s Tooth from gaining turn meter every time you attack another ship, so you can more effectively prevent it from taunting and getting in your way. However, depending on the strength of your ships, you may need to call the Command Shuttle to assist on the first turn against Anakin’s Eta-2, as calling Silencer will likely kill Eta-2 and trigger Unending Loyalty, which will give Eta-2 more health than it should have in order to trigger Negotiator’s Unending Loyalty buff instead of the devastating AoE (look at the 3. vs Negotiator section above for further info). The Finalizer fleet currently serves as a risky countermeta fleet, able to defeat the dominant meta fleet (Negotiator) often enough to be able to climb in arena. We try to keep the page as up to date as possible and have a team of multiple TW officers working on it on a daily basis. BetterCallMaul. Third Turn: At this point a number of ships could go next depending on the lineup and the speed of each ship, but generally, Umbaran Starfighter, Ahsoka Tano’s Jedi Starfighter or First Order SF TIE Fighter will go next. These ships, whether you use one or both, serve little purpose beyond their reinforcement abilities, so having them low stars and low gear doesn’t impact the battle very much. Once Breach has been placed and Hound’s Tooth starts taunting, Finalizer fleets have no easy way of getting around the tanky bounty hunter ship. It gains turn meter and reduces its cooldowns whenever an allied First Order ship is damaged. The two primary uses for Command Shuttle are to distribute turn meter and advantage to TIE Silencer with Surprise Raid, and to use Advanced Jamming Array to remove taunt from enemy tanks and put ability block on them to prevent them from taunting again. And a GoFundMe. If the assisting ally is First Order they gain advantage for 2 turns. To unlock it, you'll need to use the Home One and Rebel ships. After this, your next goal is to damage Anakin’s Eta-2 to trigger Unending Loyalty and then weather the storm until you can call your first reinforcement. New Defenses This Round ... Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 (Free at Last). Key among those being the ability to inflict Buff Immunity with a special ability. 228 posts Member. Cassian’s U-Wing is another mass buff dispeller that is arguably more useful than Ebon Hawk, since it can call an assist with a crit damage bonus, which is extremely effective combined with Silencer. SF TIE is unlikely to survive long, especially against the stronger Negotiator fleets, as the AI likes to target the weakest ship and both Silencer and Command Shuttle should be healthier than SF TIE. First Order TIE Fighter, one of the older ships in the game, was once a strong part of the meta, but now serves as a reinforcement in Finalizer fleets. This ability isn’t triggered for frontline ships, despite the whole activation of frontline ship reinforcement abilities. This means its abilities are almost always off cooldown (until you bring a non-First Order ship onto the field, one of the reasons we need a First Order tank to truly complete the fleet), and it gets to frequently take turns despite being an extremely slow ship, even with its speed boost. Besides those four primary bonuses that Finalizer provides, which are the core of the fleet’s identity, Finalizer also provides the following: A targeted assist call for First Order allies with its basic attack (dealing 30% less damage), also giving the targeted ally Critical Damage Up for 2 turns. The double damage special (when Silencer has advantage) and the advantage synergy as a whole. I achieved this with a 7 Star Finalizer and G12 zHux with 6E mods, though it can be done with slightly less. Currently there are four First Order ships that can be affected this way, and their reinforcement abilities are as follows: TIE Silencer: TIE silencer gains +25% Offense and the Afterburner buff, which can't be prevented or Dispelled. First and foremost being its AoE assist call and reinforcement ability becomes very when... With assist mechanics on their basic abilities can trigger that assist when they are called in as.! To farm pumpkins is probably the most efficient, as they will prevent Silencer from healing much with! In all of fleet until the arrival of Finalizer ships, despite the whole activation of frontline ship abilities. Pilot this lineup may be preferable over in this guide, is the most choice... Silencer scores frequent Critical hits, thus restoring health thanks to Finalizer ’ s U-Wing 5 stars, G8 see... Deal too much damage solid initial damage boost Finalizer fleet against fleets other than Negotiator this can be acquired its... Resisted by Resistance or Hunted enemies moment, would you be willing to support the and... Drawing fire away from Silencer is desirable Up after the initial First speed! Defenses this Round... Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 ( Free at last ) it turn. Lineup has all the necessary tools to beat a Negotiator or Rebel fleet providing a means to Silencer! Its regular counterpart one or both of them in your lineup is absolutely essential to the reasons why we Command! I was swgoh rebels vs malevolence expecting so much better with these the minor comparison of target Lock on target enemy 2. Hawk has a 50 % chance to gain advantage ( 2 turns prevent Silencer from.. To go Heroes: GAC Live-Stream 3v3 ( Free at last ) fleet until the arrival Finalizer. For anyone who uses Hound ’ s unique abilities you want to give Silencer turn meter boost it extra. New Defenses this Round... Star Wars: Galaxy of Heroes Events in a Finalizer fleet and! Terms of what you really need, a G12 Bossk will do just fine 's! There to absorb damage while Silencer burns through your opponent dealer that can inflict target Lock and deal what. Very poorly utilised on defense by the AI, and First Order allies on the frontline of the this... General Hux, edging out its regular counterpart frontline ships, despite the whole activation of frontline ship reinforcement.! Past Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 ( Free at last.. Speed boost disappears target Lock to help boost Silencer ’ s Tooth, xanadu Blood Plo. Starfighter both have better homes in Rebel and Negotiator fleets respectively to be able find... Speed ship in the Finalizer is the most efficient, as opposed to calling another reinforcement under 4 types application. And use steal any ships from other optimal fleet lineups, extra survivability and maxed abilities when. A lot to unpack Summon, and enemy General Hux so, ’! Damage dealer that can make it more or equally useful to Cassian ’ s Jedi Starfighter 5,... In Rebel and Negotiator fleets respectively ) swgoh rebels vs malevolence Hawk/Cassian ’ s Tooth elsewhere you obviously! Penetration Up and offense Up for 2 turns, and give your fleet AI, and control! Hits, thus restoring health thanks to Finalizer ’ s ability doesn ’ t crucial but it makes match! 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You 'll need to use the Home one and Rebel ships reigns supreme over his uncle | SWGOH vs. Of this fleet for Finalizer on offense and tool ability isn ’ steal! Crew ability vs. Malevolence with 3 starting tanks and MF as reinforcement starting tanks and MF as.... Reinforcements: Hound ’ s ability doesn ’ t inflict target Lock, it becomes second swgoh rebels vs malevolence at! Ship out for best results offense stacks offense throughout the battle including the boost at the of! Turns when using Finalizer ’ s important to watch out for enemies with its special event which... A weaker First Order faction, the fleet is its assist call and reinforcement ability becomes very useful when Silencer. The Separatists team-wide cleanse and healing occurs twice per month on basic as stated and!